![]() If you resort to combat in every situation, you’ll start to get a reputation for violence, which manifests itself in the form of debuff cards you’ll randomly receive during card battles. In the tightly knit communities of Havaria, everyone and everything is connected merchant you had scorned, for example, might raise the prices of his wares just for your antagonistic ass, or, in a more extreme case, decide to make some crucial fight harder by joining your foes. Winning the argument rarely makes the enemy of someone like violence does – even if you spare the life of the foe you just slapped around, he will either dislike or hate you, which can have a rippling effect on the story. Besides being mechanically different, talking to someone or kicking his ass always has a significant repercussion for the relation with NPC on the receiving end. Perfecting the finer points is entirely up to you and the time and the effort you are willing to put into it.Įverything in Griftland revolves around characters and the way you treat them. Learning and mastering those variants takes time, and the tutorials provide only the bare minimum of info, but enough to get you started. There are common core rules for card combat and deck building in Griftlands, but the nuances are significant enough that we practically have six different variants of one complex deck-building game. Each approach is represented with its own card-battling mechanic, unique starting deck, and different card pool depending on a protagonist. In most cases, you can opt for either talking or fighting. The narrative and flow of the stories are presented in a fashion similar to JRPG-s, with the novel duality in dealing with conflict. Only Sal is available at the beginning, and each subsequent story is unlocked by playing the previous one. All three experiences are masterfully crafted, offering branching paths and many different outcomes regarding the NPCs you either befriend, antagonize or eliminate. Sal is a vagrant recently freed from the indentured servitude, eager to get even with the crime baroness who sent him there Mustashed Rook is a veteran soldier/spy infiltrating massive dig site to play both workers and barons controlling the business there Lastly, we have young Smith, drunkard and a fool who got left out from the will of his parents, pissing him off massively. Griftlands consists of three episodes, exploring the fates of three very different adventurers in the broken-down sci-fi world of Havaria. Your fate is determined by your choices, and by fate.Several stories, actually. Encounter different combinations of enemies, quests, and events every time you play. Learn from each attempted run through the various stories of the Griftlands. Build two decks simultaneously, balancing the tradeoffs of each. You'll need to pick your cards and play them right if you're going to survive. Overcome obstacles with the power of your fists - or your words. But watch out - doublecross the wrong person, and you'll be subject to their bane! Outwit or Overpower Play politics between rivals, and try to capture the most powerful social boons. Explore lush, hand-illustrated environments full of people who want to kill you Playing Politics For KeepsĮach character has a factional allegiance and an opinion of you. The world of Havaria is a harsh place, full of harsher denizens. Choose wisely, everyone remembers everything you do! Explore A Broken-Down Sci-Fi World Killing foes may incur the wrath of their friends, but sparing them leaves a dangerous piece on the board. ![]() Get powerful item cards from fallen foes, or as rewards. Master Hundreds of CardsĮach character has unique negotiation and combat decks to draft from. Hire mercenaries, find pets, or impose upon your friends to accomplish your goals. Test your combat decks against powerful foes with unique mechanics and attacks. Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit. Smith is an idle loafer who might just save the world. Rook is an aging spy working his own agenda. Sal is an adventurer out for profit and revenge. Three unique character campaigns with their own specialized decks, abilities and maps to explore. Death comes quickly, but each play offers new situations and strategies to explore. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world.
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