The trait works in tandem with her ability, so it’s hard to get a good grasp on her power without trying her out in game. It will be interesting to see her carry potential, but Riot will be sure to try and balance her before the update goes live. Dragonsoulīonus: At the start of combat, the highest health Dragonsoul ally receives the Dragon’s Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a blast of Dragonflames, dealing a percent of their target’s maximum health in magic damage. On death, this blessing passes to the closest Dragonsoul ally.Ĭhampions: Tristana, Brand, Braum, Shyvana, Olaf, Aurelion Sol, Swainįirst Impressions: Dragonsoul is reminiscent of Dark Stars from Set 3. However, this time, the buff only goes onto one unit at the start. The buff is quite sizable, and a team with multiple carries can make decent use out of this buff. It will be difficult to control where the buff bounces, however, as the units will move around a lot during combat. Fabledīonus: Fabled champion’s spells gain an additional effect.įirst Impressions: Fabled is interesting as it’s bonus is tied with the champion’s abilities, giving them bonus effects. The bonus effects are quite nice, but none of these champions look to be main carry potential. New Champions: Tips, First Impressions, and Positioning Fitting all three of these units in one team can be difficult, and picking up a Chosen Fabled may not be the best choice unless you are running one of these units as your carry. In this section, I’m going to give a brief rundown of all the new champions. As of writing this article, we don’t have the stats on every unit, but once the servers hit PBE, make sure to check out the Champions Page for any and all updates. We’ll be giving basic positioning suggestions for every champion to get the ball rolling for you, but remember that positioning is incredibly contextual in TFT and to always adapt to the situation at hand. The terminology we’ll be using in this article will be frontline, midline, and backline.įollowing this key, you’ll be able to understand the rows that champions should be placed in general. 1-Cost Champions Brand – Dragonsoul + Mageįirst Impressions: Brand has a decent ability for a 1 cost unit, and can be a good item holder for a late game carry. He also has good synergy with Aurelion Sol as they are both Dragonsoul Mages. Tips: Brand might not deal good damage in the late game, but his ability can be clutch against enemies with high attack speed as that is who he will target. If you’re playing against Brand, you want to try and make it so he casts away from the rest of your team. Nasus – Divine + Syphonerįirst Impressions: Nasus’ Wither ability is quite strong, but it might not always cast on the target you want. Once complete, the item will appear and you’ll be able to equip it to any allied champion with an open slot who doesn’t already have an Artifact equipped! These artifacts are brand-new unique items that can only be obtained from Ornn.Ībility: Samira dashes towards the largest group of enemies, gaining 100% dodge, becoming unstoppable, and firing out 15/25/50 shots at random nearby enemies over 2 seconds.He likely won’t cast on an enemy frontline unit, so it will likely be random which of the remaining enemies he will cast upon. The higher his star level, the faster he’ll craft these powerful new items. After participating in combat, Ornn begins crafting an Artifact. At the Call of the Forge God, he brings much needed utility to the fight.Blacksmith: But Ornn’s true power comes from his unique trait, Blacksmith. How he works: With solid all-around base stats, Ornn serves as a frontliner for comps that need one. If the elemental runs into Ornn, he headbutts it, redirecting it towards another distant enemy. Ability: Ornn summons an elemental from behind the furthest enemy to travel towards him, knocking up and stunning enemies hit for 1.5/2/15 seconds, and dealing 100/200/4000 magic damage.
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